Our 2nd classes have been enjoying learning some new playground games. These are some of the games they have been trying out.
- Children line up on the centre of the yard. This is the “ship”.
- Teacher designates one side of the yard to be the “sea” and the other side to be the “shore”.
- Children must react accordingly to what is called by the teacher and run to the correct area.
- Provide extra commands e.g. Bombs away: children must crouch and cover their heads. They cannot run again until teacher sounds the “All clear”.
- Knockout: last one to the correct area is out. Any child who runs the wrong way is out.
- Children run about a designated area until they hear the teacher blow the whistle.
- The must then find the person closest to them and have a “battle” of rock paper scissors.
- The winner of the “battle” becomes the leader and the loser must follow the leader.
- The whole process is repeated, each time the winner gains more people as whole lines join the new leader, until eventually there are only two long lines following their leader.
- The winner is the person who wins the final battle and becomes the leader of the entire class.
- Children who are leading can do a variety of actions that the line following must copy.
- The final line does a lap of the yard (run/skip/jump/hop etc the lap(s)
Jump in-Jump out
- Children assemble in a circle
- Teacher calls the command “jump in” or “jump out” and the children respond accordingly
- Next children must do the opposite of what the teacher calls (e.g. teacher calls “jump in” but the children must jump out)
- Children repeat what teacher says but must do the opposite.
- Give more than one command (jump in, jump in, jump out)
Move like an animal
- Children pair up and follow teacher instruction as they see fit (e.g. teacher calls “Move like an elephant” and each pair decides how they are going to move.
- Next, teacher can call each member of the pair A and B. On the whistle A decides what animal B must act out and on the next whistle they switch.
- Each pair acts out an animal for their partner to guess.
- Pairs compete against other pairs to guess what they are acting out