Playground Games!

ih kids15 3

 

Our 2nd classes have been enjoying learning some new playground games.  These are some of the games they have been trying out.

 

Ship-sea-shore

  • Children line up on the centre of the yard. This is the “ship”.
  • Teacher designates one side of the yard to be the “sea” and the other side to be the “shore”.
  • Children must react accordingly to what is called by the teacher and run to the correct area.

Development:

  1. Provide extra commands e.g. Bombs away: children must crouch and cover their heads. They cannot run again until teacher sounds the “All clear”.
  2. Knockout: last one to the correct area is out. Any child who runs the wrong way is out.

 

Rock-paper-scissors train

  • Children run about a designated area until they hear the teacher blow the whistle.
  • The must then find the person closest to them and have a “battle” of rock paper scissors.
  • The winner of the “battle” becomes the leader and the loser must follow the leader.
  • The whole process is repeated, each time the winner gains more people as whole lines join the new leader, until eventually there are only two long lines following their leader.
  • The winner is the person who wins the final battle and becomes the leader of the entire class.

Development:

  • Children who are leading can do a variety of actions that the line following must copy.
  • The final line does a lap of the yard (run/skip/jump/hop etc the lap(s)

Jump in-Jump out

  • Children assemble in a circle
  • Teacher calls the command “jump in” or “jump out” and the children respond accordingly
  • Next children must do the opposite of what the teacher calls (e.g. teacher calls “jump in” but the children must jump out)

 

Development:

  • Children repeat what teacher says but must do the opposite.
  • Give more than one command (jump in, jump in, jump out)

 

 

Move like an animal

  • Children pair up and follow teacher instruction as they see fit (e.g. teacher calls “Move like an elephant” and each pair decides how they are going to move.
  • Next, teacher can call each member of the pair A and B. On the whistle A decides what animal B must act out and on the next whistle they switch.

Development

  • Each pair acts out an animal for their partner to guess.
  • Pairs compete against other pairs to guess what they are acting out

 

 

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